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Xna Error Code E Fail

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You need to try reinstalling the DirectX SDK. Anyway I'll give it a try. Player claims their wizard character knows everything (from books). However, it is also possible that the render target is used for something else. have a peek here

I've tried to follow the sample exactly, and the only thing I've omitted is the input class which shouldn't be necessary to just display a page I presume?I've noticed that .OnViewCreated c# slimdx effect share|improve this question asked Sep 1 '13 at 13:30 Jens 132 add a comment| 1 Answer 1 active oldest votes up vote 1 down vote accepted This error Thursday, December 21, 2006 4:45 PM 0 Sign in to vote I'm guessing you had an older version to mine since I only have one .X exporter the rest are all Warning 45 Unspecified error (Exception from HRESULT: 0x80004005 (E_FAIL)) Or you may see an error like - Error HRESULT E_FAIL has been returned from a call to a COM component This could be

Hresult Error Codes

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Jump to content Google Sign in options Remember me This is not recommended for shared computers Sign in anonymously Don't add me to the active users list Privacy Policy Sign Ask a question Quick access Forums home Browse forums users FAQ Search related threads Remove From My Forums Answered by: Blender .X files and XNA compatibility Archived Forums X-Z > XNA Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. Hresult C++ Don't leave out any options while installing, just install the whole piece, even if you will never use some of its features. 4) Revisit your problem and see if you still

Please help us in tracking the problem. Hresult Values Win32 Error Codes The other states: Error 1 Could not read the X file. Thanks guys Back to top #5 NewDisplayName Members -Reputation: 359 Like 0Likes Like Posted 03 January 2013 - 10:39 PM Try following steps : 1) Completely uninstall your Visual This time it's happening when I call ViewContext.Update, but not until after I've called ViewContext.CreateView.

Common HRESULT Values The following HRESULT values are the most common. Hresult Msdn What is really curved, spacetime, or simply the coordinate lines? Is there any place I should be reporting this? « Last Edit: July 18, 2014, 10:10:27 AM by MindWorX » Logged Nick Administrator Posts: 474 Re: SEHException when calling ViewContext.CreateView « everytime I created D3D10 or D3D11 device with debug configuration, this function fails with E_FAIL, It is mind boggling , I ever tried D3D10_CREATE_DEVICE_DEBUG flag to create dubug layer and I

Hresult Values Win32 Error Codes

Share this:EmailPrintTweetMoreLike this:Like Loading... OnViewCreated should definitely be called, the view cannot be used prior to that notification. Hresult Error Codes Any suggestions?Code: [Select]class MyContextListener : ContextListener
{
public Boolean IsReady { get; private set; }

public override void ContextReady()
{
What Is Hresult Username or email: Forum Password I've forgotten my password Remember me This is not recommended for shared computers Sign in anonymously Don't add me to the active users list Privacy Policy

I guess the error is being caused by wrong configuration of VC++ runtimes on my machine. navigate here Username or email: Forum Password I've forgotten my password Remember me This is not recommended for shared computers Sign in anonymously Don't add me to the active users list Privacy Policy It's confusing because there was no problem in the last several weeks I have been working with this. Nov 18 '15 at 10:52 In order: {Microsoft.Xna.Framework.Graphics.GraphicsDevice} 0,0 0,0 –user5576053 Nov 18 '15 at 10:55 add a comment| 1 Answer 1 active oldest votes up vote 1 down Hresult C#

On my system I found it in the System32 and SysWOW64 directories, as well as in\Microsoft DirectX SDK (June 2010)\Developer Runtime\x86 and\Microsoft DirectX SDK (June 2010)\Developer Runtime\x64 directories. Regards, -Manish Jalan 9/7/2010 7:01 PM In reply to Charybdis (2796) XNA Team Posts 942 Re: AudioVideoPlayback Video.Stop() on mp4 file on 64 bit Windows 7 results in DirectXException with the Thursday, December 21, 2006 6:11 PM Microsoft is conducting an online survey to understand your opinion of the Msdn Web site. http://downloadmunkey.net/error-code/xml-error-code-600.php Thanks Back to top #7 NewDisplayName Members -Reputation: 359 Like 0Likes Like Posted 04 January 2013 - 03:28 AM Does it seem to be dependency issue?It does actually.

Error: The specified module could not be found (126). , its run time failure I couldn't understand why system had tried to load D3d11_1SDKlayers.dll instead of D3D11SDKLayer.dll, Back to top #11 Decode Hresult Join them; it only takes a minute: Sign up Here's how it works: Anybody can ask a question Anybody can answer The best answers are voted up and rise to the I was looking through the .blender\scripts folder, and it looks like I have a DirectX8Export and a DirectXExport.I have zipped them up for you here Thursday, December 21, 2006 5:40 PM

That's one more thing that we'll guard so it gives a human readable error.

Why did statisticians define random matrices? Learning resources Microsoft Virtual Academy Channel 9 MSDN Magazine Community Forums Blogs Codeplex Support Self support Programs BizSpark (for startups) Microsoft Imagine (for students) United States (English) Newsletter Privacy & cookies After disabling the ‘Productivity Power Tools' extension and restarting VS, the problem disappeared. S_false If you wish to continue this conversation start a new topic.

Not the answer you're looking for? See ASP.NET Ajax CDN Terms of Use – http://www.asp.net/ajaxlibrary/CDN.ashx. ]]> current community chat Game Development Game Development Meta your It is a little wierd that Video.Stop() is failing on you if play works. this contact form It'll then list all the DLLs loaded (Which tree of which DLLs loaded them).

Browse other questions tagged c# slimdx effect or ask your own question. Jason Zink :: DirectX MVP Direct3D 11 engine on CodePlex:Hieroglyph 3 Direct3D Books:Practical Rendering and Computation with Direct3D 11,Programming Vertex, Geometry, and Pixel Shaders Articles:Dual-Paraboloid Mapping Article :: Parallax Occlusion You likely have to build your product with /platform:x86 to force it to always use 32-bit. Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic.

Perhaps there is something about the way you are using the API that doesn't work well with PIX. Back to top #4 SamiHuutoniemi Members -Reputation: 259 Like 0Likes Like Posted 27 July 2012 - 02:18 PM NShader does exactly what you are looking for.Also you can compile your Thursday, December 21, 2006 5:49 PM 0 Sign in to vote Do I still need to add the Directx 8 exporter to the scripts or can I leave that out. You can read more here: http://graphicdna.blogspot.co.uk/2013/10/directx-control-panel-and-d3d-debug.html Back to top #13 MJP Moderators -Reputation: 18063 Like 0Likes Like Posted 04 October 2013 - 12:10 PM Please don't bump such old threads.

What do ^$ and ^# mean? what happened for me was that i installed a new version of directx over an older version, instead of completely uninstalling the older version first. Note that the shader works as intended when not debugging with PIX, and there are no Error/Warning/Info/etc messages displayed.