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Xcode Error Uikit/uikit.h No Such File Or Directory


iPhone runs under an arm architecture, whereas this build, although it was a cross-compile, still runs on an intel processor. Select File > New > File > iOS > Other > PCH File and click Next. And then add it again, using the plus button. This is most strange. http://downloadmunkey.net/not-found/zip-error-start-of-central-directory-not-found.php

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#import Uikit/uikit.h Not Found

I know the Xcode's compiler can take C++, but when using the iPhone SDK's project that is not the case. Top sonny_jim Posts: 5 Joined: Sat Aug 09, 2008 9:56 am Re: Can't Compile on iPhone SDK and Xcode (no toolchain please) Quote Postby sonny_jim » Thu Aug 21, 2008 9:40 share|improve this answer answered Oct 27 '10 at 16:25 Matthew Mitchell 1,49764790 how did you solve?

Top Erin Catto Site Admin Posts: 2948 Joined: Thu Sep 06, 2007 12:34 am Re: Can't Compile on iPhone SDK and Xcode (no toolchain please) Quote Postby Erin Catto » Sat MobileDevHQ Sign In · Register Home › iOS SDK Development Forums › iOS SDK Development Advertise here Advertise here Howdy, Stranger! I solved it simply by deleting content of DerivedData folder (/Users/userName/Library/Developer/Xcode/DerivedData). Uikit/uikit.h File Not Found Xcode 6 Edit that by double-clicking it.

All rights reserved. Uikit/uikit.h File Not Found Xcode 7 password authentication October 28, 2015: A Utility for Viewing Java Keystore Contents September 29, 2015: Debugging jQuery with Chrome's Developer Tools August 26, 2015: Getting Perl, MySQL and Apache to all LikeLike Reply Master Rahul says: June 2, 2015 at 6:36 PM Hey Bro… thank you for you code is very usefull. If you expand that folder, it should list all of the currently installed frameworks.

Do you have any suggestions for how to sign the app from the command line?replyName: Name is requiredEmail (will not be displayed publicly): Comment:Comment is requiredMikeStz, 2014-09-09Great post! Uikit Not Found Xcode If so, would it be possible to get your xproj and directory structure? So command xcrun -sdk iphonesimulator6.1 -show-sdk-path will print "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator6.1.sdk" replyName: Name is requiredEmail (will not be displayed publicly): Comment:Comment is requiredanantha rao, 2014-05-26Hi thnx for this tutorial, However i am trying I hope it helps someone!

Uikit/uikit.h File Not Found Xcode 7

In xcode 3x, you can simply right click on the Frameworks folder and select the menu option Add Existing framework and a list of frameworks would pop up, then you would However, even after that the "'UIKit/UIKit.h' file not found" error is still present: bazel build examples/objc:PrenotCalculatorClasses --verbose_explanations --verbose_failures WARNING: --verbose_explanations has no effect when --explain= is not enabled. #import Uikit/uikit.h Not Found November 30, 2015: Client certificate authentication vs. How To Add Uikit Framework To Xcode Project It seems very straightforward, all the app logic is free of Objective C.Now, the next problem is I can't put C++ code with Objective C in ".h" files, because I need

It's broken. 0 · Chessin Posts: 595Banned Members October 2010 edited October 2010 god0fgod wrote: » I reinstalled xcode and the SDK... get redirected here Not the answer you're looking for? Top diehard Posts: 10 Joined: Sat Aug 16, 2008 2:15 am Contact: Contact diehard Website Re: Can't Compile on iPhone SDK and Xcode (no toolchain please) Quote Postby diehard » Sat Best Regards, Brian- Login + Screen Name Required to Post Login to participate so you can start earning points. #import Uikit/uikit.h File Not Found

Closest pair of points between two sets, in 2D In a company crossing multiple timezones, is it rude to send a co-worker a work email in the middle of the night? The Unix C programmer's solution, of course, is to add a "-I" as shown in listing 5.

 XCODE_BASE=/Applications/Xcode.app/Contents SIMULATOR_BASE=$(XCODE_BASE)/Developer/Platforms/iPhoneSimulator.platform FRAMEWORKS=$(SIMULATOR_BASE)/Developer/SDKs/iPhoneSimulator6.1.sdk/System/Library/Frameworks/ INCLUDES=$(SIMULATOR_BASE)/Developer/SDKs/iPhoneSimulator6.1.sdk/usr/include window: window.m clang -I$(INCLUDES) \ -F$(FRAMEWORKS) \ -o window INFO: From ObjcCompile examples/objc/_objs/PrenotCalculatorClasses/examples/objc/PrenotCalculator/AppDelegate.o: In file included from examples/objc/PrenotCalculator/AppDelegate.m:15: examples/objc/PrenotCalculator/AppDelegate.h:15:9: fatal error: 'UIKit/UIKit.h' file not found #import  ^ 1 error generated. navigate to this website god0fgod Posts: 278Registered Users October 2010 edited June 2011 in iOS SDK Development Hello. 

Thank you!replyName: Name is requiredEmail (will not be displayed publicly): Comment:Comment is requiredAlexDenisov, 2014-04-17Hi Joshua, thank you for this post. Xcode Could Not Build Module Uikit LikeLike Reply Govardhan Reddy says: July 20, 2015 at 1:11 PM I am trying this tutorial but while running the project i am getting linker error while placing any parameter in Please type your message and try again.

So there you have it — without XCode running or open, I've compiled and tested a complete, working iOS app.

It is damned annoying. The first is in the PBXFileReference section. I'm afraid I'll never be able to build an iOS program again at this rate. Uikit.framework Missing And I only have this problem when I run app in device.

Helped me a lot. Regarding the cause I suspect the issue can be caused by something to do with renaming some part of your drive path. I add this only to let people know how the problem cropped up for me. my review here I really want to build iOS apps from the command-line, because it's more convenient for me.

I tried to play with clang ast dump feature but it always failed on importing headers from frameworksreplyName: Name is requiredEmail (will not be displayed publicly): Comment:Comment is requiredShravya, 2015-07-14Hey, Nice Am I interrupting my husband's parenting? Done. I hate this problem.

If it gets to that point and you have paid your apple developer fee, you may be able to open a ticket with apple support. Well, from my experience, when you use the C++ Box2D files in an Objective-C header file, it works just fine. It worked perfectly in the simulator though...Thanks for your time!(This is the output...)ProcessPCH /var/folders/iS/iS-IYh1HEr44h3EFimOTHU+TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/GatekeeperPrefix-eoehntoumyrlgzdynxfeqwyjxvlr/GatekeeperPrefix.pch.gch Gatekeeper_Prefix.pch normal armv6 objective-c com.apple.compilers.gcc.4_0 cd /Users/derek/Desktop/Gatekeeper/Gatekeeper /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.0 -x objective-c-header -arch armv6 -pipe -std=c99 -Wno-trigraphs -fpascal-strings -fasm-blocks If you expand that folder, it should list all of the currently installed frameworks.